+2 Arrow of CuringProperty: This missile is blunt, and inscribed with a holy symbol. When it hits a living creature, it inflicts no damage. instead, it cures 2d6+4 HP. For example, if a 5 and 3 are rolled for a curing arrow +2, the total points of damage cured are 12.
Requirement: Must be fired from a bow.
GP Value: 500
Acid ArrowProperty: Found in caches of 1d6, these +1 oddities are highly valued. They transform themselves into a spray of acid when fired, doing 2d6 points of damage to the target, and soaking everything within 15 feet of the point of impact with acid 1d6 damage and non-magic items must save vs. acid or be destroyed.
Rarity: UncommonGP Value: 75