Monday, November 25, 2013

Session 42

Session 42


Vincent Tigersoul

The adventure

We began the day on the first level of Anforn Cavern.  Grimthain finally caught up with the party.  Hekping out with Kilborn's Regiment took more time than he had planned and the rest of the group started ridding Anforn of undead before he arrived.

The first room was fulled with skeletons.  There were enough to overpower the group, but Grimthian took them out en masse with a turn undead.  The next fight was not so easy.  Two Necromants were waiting in the next room, and they began to cast some high powered spells.  Fireballs and blight rained down on the party.

A well placed silence spell helped to finish things quickly.  The party searched the surrounding caves and found a bit of loot among the decaying remains.  Heading east and north into a side cavern, both of the squishies were running on ahead.  Grim put a stop to that and was the first into the northwestern room.  He set off a Force Cage that summoned Hamatula, the Barbed Devil.

Hamatula could barely damage Grim.  Grim banished the devil, but it was prevented from going to its home plane by the magic of the force cage.  The cage was brought down quickly after that and the devil was put down though.

Venturing south, Davros activated a second trap, and the entire area filled with a cloud of stinking vapor.  A thunderwave took care of dispersing it though.

Heading west, the party came across a Pit Fiend.  Three more barbed devils were summoned and the pit fiend started to rain down fireballs.  Davros, and Grimthain were battling in the front lines, really doing damage.  The summoned devils were taking their toll on the ranger and Vincent.  At a critical moment, Vincent was able to banish the devil and the fight was won.

Heading south, the party holed up in a room and is currently taking an extended rest until our next session.


Winged boots
Necklace of fireballs (7 beads)
Deep red sphere Ioun stone (+1 to dex)

Saturday, November 16, 2013

Session 41

Session 41


Vincent Tigersoul - Human Paladin
Davros Northdrake - Dragonborn Swordmage
Thonion - High Elf Mage
Guan Yu - Human Fighter

The Adventure

We started today's adventure in the Anforn Cavern.  Guan Yu joined us again for more adventure.  Entering further into the cavern, Vincent noticed a strange mage following behind the party.  I think his name may yet still be unknown, although he did do quite a bit of work in the first fight and the last.

Heading further into the cavern, the party came upon a room full of sarcophagi.  Guan Yu opened the first one and was attacked by a skeleton.  As combat commenced, the four sarcophagi in the center of the room exploded and four Thamalques blasted out to join the melee.  The skeletons were easily put down, even after many more joined the fight after being burned out of their resting places by a wall of fire.

Heading deeper into the cavern, Davros was surprised by Thonion and threw an axe at him.  Both Vincent and Guan Yu tried to catch it, but it hit Thonion in the knee.  As he was being questioned by the party, a noise was heard off in the distance.  Guan Yu headed off toward the doors to check things out.

A group of zombies was in the next room.  The Taldor Rot are undead Taldor, a race of Drow like beings who inhabit this world.  They are followers of the evil and broken god Palelil.  The Dwarf Rots are dead dwarves are dwarves who died in the massacre around Anforn.  These undead were not reanimated, they died normally, but found their undead lives still going when the gods refused to let anyone pass into the spirit realm.  In life the races are enemies, but in death, they all hate living and only wish for their souls to be set free.

Davros walled off the cavern to the north and the party headed south to the Grand Chamber of Zlntrlkopfr.  Throwing a light spell into the room, the party discovered a diverse group of undead.  It was lead by a Sheerim, a powerful undead humanoid so twisted that its former race is indiscernible.  It was a difficult fight, but Thonion started off with a bang, and put down most of the skeletons, but as the tides began to turn, he climbed a rope to safety.  He neglected to pull it up behind him and a ghost followed him through the portal.  This proved nearly fatal to the mage.  Exiting the interplanar room, he blinded the undead and the rest of the party mopped them up.

Searching the room, the party found a quill.  The Windscribe Quill is a legendary magic item of Tarq, and one of the items the warring dwarf chiefs has quested you to find.  It is an intelligent magic item.  Davros picked it up and identified it.  We will see what it does in future sessions.

Heading south, the party encountered a trap.  There was a apparatus in the center of the room, and Thonion started the ecto-pumps.  Guan Yu escaped before the doors closed and Davros headed through the wall to safety.  Vincent and Thonion were stuck, but Guan Yu broke through the locked door and was bowled over by Vincent.  Having achieved their freedom, the party headed north.

Along the way, a few more Rots were put down.  Further north, the party found an Ecto Cooler.  A large circular room with a bridge in the center and 8 hallways branching off in the cardinal and ordinal directions.  This fight was a challenging battle.  A Necromant joined the combat and tried to hit Davros with an irresistible dance.  His next attack was a prismatic spray that also failed.  Had his first and second attacks been successful, the melee would have been a different story.  As it was, the rest of the undead were soon killed put out of their misery.

We ended our adventure here.


A bone scroll case containing a scroll of resurrection
A cleric spell book with Light and Guidance written in it.
A tube of leather inscribed with symbols of skulls and capped by a plug of obsidian contains a scroll of protection from undead.
A gold necklace with a topaz pendant 250 gp.

Current Level: 19

Windscribe Quill

Windscribe Quill

This magical quill is an intelligent item. If asked a direct yes or no question, it will answer accurately.  Five questions may be asked altogether (treat as a commune spell spell, but only 1 question a time).