Friday, December 6, 2013
Drums of Panic
Drums of panic:
These kettle drums, hemispheres about 1 foot in diameter, come in pairs and are unremarkable in appearance. If both are sounded, all creatures within 120 feet (with the exception of those within a "safe zone" of 20-foot-radius from the drums) must roll a successful DC 15 wis save or turn and move directly away from the sound for one full turn.
Each turn thereafter, panicked creatures may attempt to save again. Each failure brings another turn of movement away from the drums of panic. Movement is at the fastest possible speed while fleeing in panic, and three rounds of rest are required for each turn of fast movement after the saving throw is made. Creatures with Intelligence of 2 roll saving throws with -2 penalties, those with 1 or less roll with -4 penalties.
If these drums are struck by a bard, the radius of the inner "safe zone" can be reduced to any desired measurement. Affected creatures suffer a saving throw penalty of-1 per three levels of the bard.