Showing posts with label Quest Treasure. Show all posts
Showing posts with label Quest Treasure. Show all posts

Monday, September 16, 2013

Khamalkhad L18

As you advance in level Rohrkhad and Khamalkhad are pleased. At level 18, gain the following Properties:

Critical: +5d6 damage
Aura of Thunder:  Once a day, as a free action, the wielder can call forth a blast of thunder.  Any enemy within 5 ft takes must make a DC 16 Con save.  On a failed save, a creature takes 3d6 thunder damage and is knocked prone.  On a successful save, it takes half damage and is not knocked prone.
Healing:  Once a day, as a free action, you can roll a hit die and heal for the result.
Special:  You now have a clearer link with Rhorkhad.  On occasion, you can ask for prophetic advice or guidance, and Rhorkhad will listen.  Whether he answers or not is a different story.

Friday, April 26, 2013

Iron Crown


Crown - The Iron Crown is a diadem of great value because it is studded with diamonds and only diamonds, giving the polished iron an almost unearthly radiance. The crown represents great wealth.


Crown of Leadership

This piece of regal jewelry is adorned by 10 gems, each worth 100 gp. If any are removed, the crown  becomes nonmagical. The user's Charisma is 18 while the intact crown is worn. In addition, any fear  magical or otherwise) can be dispelled by a single command word, effective within 60 feet. A wearer  may also produce an effect similar to a priest's bless spell by talking to others within 60 feet for one turn.  The recipients gain a +1 bonus to attack and savings throw rolls. The effect lasts for six turns and may be produced twice a day. The wearer's morale is unaffected. This "pep talk" can have effect for as long as six rounds even if interrupted once, as long as the full turn of talking is then completed. 
GP Value: 1,500 
Source: The Book of Marvelous Magic

Thursday, March 28, 2013

The Ancient Scepter of the High King


The Ancient Scepter of High King Komin Madin. He was one of the last of the tough humans. With his death, the humans went into their cosmic slump. The scepter symbolizes leadership. If the dwarves have this they will use it to show how they are to be the ones to rule over all.

Monday, March 25, 2013

The holy Scarab of Dablak


This device appears to be any magical scarab. It was held by the Taldor for ages, in the hopes that it would aid them in their fight against the dwarves.  It gives off a faint magical aura, however, and if it is held for one round, an inscription appears on its surface letting the holder know it is a protective device.
Property:  The owner gains a + 2 bonus to all saving throws vs. spell. If no save is normally possible, this scarab allows a one in 20 chance of saving, adjusted by any other magical protections that normally give  bonuses to saving throws. Thus, this device allows a saving throw vs. spell at base 20 against magic missile attacks, for example. If the target also has a +4 bonus for magical armor and a +1 bonus for a ring of protection, any roll of 15 or better would indicate that the missiles did no damage.
Property (Attuned): The scarab can also absorb up to 8 level-draining attacks (two level drains count as two absorptions), death touches, death rays,or fingers of death. However, after absorbing 12 such attacks the scarab turns to powder-totally useless.
Special:  This brooch is one of the Lost Relics of Tarq.

Golden Bowl of the Gods


Golden bowl
The Golden Bowl of the Gods. The bowl belonged to Gorgo, the fattest dwarf that ever lived. He always ate from it and took it with him wherever he went. It is said that the owner of the bowl will never grow hungry. It is a symbol that a good chief will never let his clan go hungry.
Property: You summon one plate or bowl of food. There is enough food in the plate or bowl to provide nourishment as if it were a normal meal for a Medium creature. You must specify what type of food you summon with this spell. 

Friday, March 8, 2013

Quest Treasure

The warring dwarven chiefs are seeking out ancient treasures that will help them become the most powerful dwarves in the land.  Torongo in Haraza and Rakan in Kafari are the chiefs of the Tamar and Morin tribes respectively. 

In ages past these treasures were lost to marauding tribes and monster hordes.  They are now scattered throughout the land.  Both chiefs offered a reward for the items.

They treasures they are looking for are: a magic scarab, a brooch, a mitre, a sceptre, a golden bowl, an orb, a crown, a whistle, and the magical death mask of Rohrkhad.  Researching these items at the loremaster gave you the following information about the true names of the items:


  • Magic scarab:  The holy Scarab of Dablak
  • Brooch:  The Brooch of Aquilla
  • Mitre:  The High Mitre
  • Sceptre:  The Ancient Scepter of High King Komin Madin
  • Golden bowl:  The Golden Bowl of the Gods
  • Orb:  The Rinwen Orb
  • Crown:  The Iron Crown
  • Whistle:  The ceremonial whistle
  • The magical death mask of Rohrkhad:  Thro-Shikhad
Which chief will you back?  There is a rumor that Rakan has increased his offer by five chickens.

Friday, February 22, 2013

Death Mask of Rhorkhad

Death Mask of Rhorkhad


Thro-Shikhad, the true name of this mask means the "death face of the god".  It was made by the craftsman Amarant from the alabaster tears of Rhorkhad.
Property:  The wearer of this mask gains a +2 bonus to saves vs magic.  This can be used three times per day.
Property (Attuned):  Once per day, the wearer can cast the Wind Wall spell as an action.

Wind Wall

An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any bird smaller than an eagle, or tear papers and similar materials from unsuspecting hands. (A Reflex save allows a creature to maintain its grasp on an object.) Tiny and Small flying creatures cannot pass through the barrier. Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance. (A giant-thrown boulder, a siege engine projectile, and other massive ranged weapons are not affected.) Gases, most gaseous breath weapons, and creatures in gaseous form cannot pass through the wall (although it is no barrier to incorporeal creatures).
While the wall must be vertical, you can shape it in any continuous path along the ground that you like. It is possible to create cylindrical or square wind walls to enclose specific points.

Thursday, February 14, 2013

Brooch of healing

Brooch of Aquilla

This item appears to be a decorative brooch made of white gold.  The Brooch of Aquilla was said to be the prize possession of the now dead human ranger named Drimmor. The beautiful, jeweled brooch is said to make a man irresistible to women, and Drimmor was never without an amazon escort.
Mitre – The High Mitre once belonged to the high priest of Rohrkhad. It represents the highest seat of religious authority in Dwarven thinking. The man who wore the mitre was the high priest.
Property:  Once per day, the wearer can cast cure blindness or deafness, cure disease, cure light wounds, and neutralize poison.  Every full moon, it evokes continual light.  It can evoke continual light on command as well.  However, each time an effect is invoked, the user must make a DC 12 Con check or become exhausted for 1d6 turns.
Property (Attuned): Grants a +2 to wisdom for neutral good clerics (+1 to other good alignments). Further, if the wearer is not neutral good, they slowly begin to shift alignment.  The user is aware of this shift.
Rarity: Very rare
GP Value: -
Special:  This brooch is one of the Lost Relics of Tarq.