Thieves' Tools of Stealth
These
magical thieves' tools are a great boon to any thief or rogue. They
do not appear to be made of metal, but instead appear to be
constructed of a very dark, hard substance, perhaps obsidian. While
they are magical, no means of detecting magic can reveal this fact.
Property: The tools confer an increase in skill dice to a rogue's open locks and remove
traps rolls.
Property (Attuned): The
greatest power of the tools is revealed when they are placed inside
their case, and the case is touched to the user's skin. The case
magically melds into the individual's body. There the tools safely
remain, until the owner concentrates on bringing them to the surface.
If a rogue is slain while the tools are melded with his skin, the
tools reemerge.
A
thief's tool set usually includes the following equipment: one set
(universal lock picks, prybar, waxed cord with two hooks and six thin
steel spikes. whipsaw, cutters, two small black velvet bags., black
leather gloves and mask, iron grapnel with 2·foot shank and
end-ring), and 30 gp.
Source: Polyhedron Newszine 82
GP Value: 750
Rogue's Key
A
rogue's key, when touched to a lock, causes the outer casing
of the lock to become transparent.
Property: This greatly aids the rogue in
performing lock-picking skills, adding a +3 bonus to the chances of
success. Note that this key only
works on locks; it cannot turn an entire chest transparent in order
to see what's inside it. A rogue's key is usable only by a
rogue character.
Source: DRAGON Magazine 200
GP Value: 500
Eviscerator
This curved stiletto is Alakabon of the Legion's favorite weapon, she calls it the eviscerator.
Property: +1 on attack and damage rolls. In combat,
it can be used to slice the back of a man's hand, requiring a
roll at -2. If the attack succeeds, cuts through the tendons, making it
impossible for the creature to grasp a weapon. Eviscerator also
becomes warm to the touch if a magical trap is within 5 feet.
Source: Rogue's Gallery
Potion of Master Thievery
This
potion gives the thief a temporary increase in
levels if he or she has fewer than 13 levels of
experience.
The number of levels gained depend on
the thief's level, as shown below.
Level
of Imbiber
lst-3rd
4th-6th
7th-9th
10th-12th
|
Levels Bestowed
5
4
3
2
|
Added Hit
Points
5d6
4d6+l
3d6+2
2d6+3
|
Increase in
each Skill
+5
+4
+2
+1 |
The
thief acts as if at the experience level bestowed
by the magic of the potion. Damage sustained
is taken first from magically gained temporary
extra hit points. So far as thieving skills
are concerned, the potion affects these all equally
by the increase shown. The effects of this potion
last for 5d6 rounds.
Source: The Complete Thief's Handbook
GP Value: 370
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